League Of Legends – Mid-July Patch Preview
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[League Of Legends – Mid-July Patch Preview]
[League Of Legends – Mid-July Patch Preview] Source: LYBIO.net
Changes to Sona, Malzahar, Jax, Xin Zhao, Evelynn, and Twitch, covered in this episode of the Patch Preview.
Welcome, summoners, to the League of Legends Patch Preview. Iâ€™m Phreak and Iâ€™m here with Morello, Lead Champion Designer.
Together weâ€™ll be discussing some gameplay changes coming into the next update for League of Legends.
While this video does not cover every single change, it will explain the thought process behind some of our decisions.
We like to revisit our older champions and find ways to update them and make them more fun. Sona is an under-appreciated support so we made a couple of changes:
Her global cooldown that prevents her from casting multiple abilities in rapid succession is getting shorter, and the damage on Crescendo is getting front-loaded so it deals its full damage immediately.
What exactly is this going to mean for Sona?
The global cooldown change really lets Sona whip out a Power Chord of her choosing and get back to the aura she wants quickly.
You can now use it more like an active or reactive ability, something thatâ€™s really important for supports.
For example, if Renekton jumps on your carry, you can pull out the right Power Chord, throw it on him, and switch back to the aura you want really effectively.
This does mean we had to reduce the aura linger duration so you just didnâ€™t have all three auras up all the time and still had to make a decision of which aura you had up.
Ultimately, Sona players are going to have more decisions to make because theyâ€™re thinking about Power Chord all the time and when they can bring it out to the best effect.
Thereâ€™s really a couple of reasons to make Crescendo deal its damage instantly:
First, no one could really notice or appreciate Crescendoâ€™s damage because it was so delayed.
The second reason is more of a bug fix because things like Cleanse or Mercury Treads would end the effect early thereby reducing the damage, which was never intended on the skill.
Malzaharâ€™s major issue is that while his potential damage is exceptionally high, heâ€™s held back by being incredibly inconsistent.
So we sat down and improved some of Malzaharâ€™s gameplay. First, his Voidlings are getting smarter:
Theyâ€™ll focus targets of Malzaharâ€™s basic attacks and Nether Grasp, run between units better, and hide in brush alongside him when out of combat.
Second, his Null Zone will have its cast time removed and can be cast while moving. Whatâ€™s going to be the impact of these Malzahar changes?
By making the Voidlings smarter, this is really a damage increase as they spend less time walking, getting stuck on stuff, or attacking the wrong target.
Having the Voidlings hide in brush with Malzahar means they donâ€™t give his position away when he tries to hide, escape, or set up a gank.
Removing Null Zoneâ€™s cast time allows Malzahar to both kite more effectively and also flow into his combo better.
Null Zone naturally combos into his ultimate, so this will allow you to get through that combo much faster.
This, along with the Voidling improvements, should make Malzahar deal a lot more damage over the course of a longer team fight than he does currently.
For Jax players, we added a new voice-over line for the Jaximus skin in honor of our buddy Joe, who meant a whole lot to us: â€œHereâ€™s to you, kid.â€
Xin Zhao has a full ability remake in store for this patch. Why are giving Xin Zhao a rework?
We had to rework him because his abilities couldnâ€™t be balanced for all skill levels.
The issue is, if we just buffed him, he would be viable in competitive play but would stomp about 98% of other players, and if we didnâ€™t do any changes heâ€™d continue to be outclassed in competitive play.
We think both of these are major issues and need to be fixed.
One of the first big changes is moving the cooldown reduction on hit from Battle Cryâ€™s active to Three Talon Strike. Whatâ€™s this change about?
We like the cooldown on hit mechanic, but how it used to work on Battle Cry meant that his cooldowns could become irrelevant if he got far enough ahead.
By having a limit on how high this can go, it allowed us to put buffs elsewhere on his kit where he really needs them.
We are also removing his passive, Tireless Warrior, and giving Battle Cry a heal for every three hits. Why move these abilities around?
By putting that health sustain on an ability he can learn and rank up, he can now choose to spec into that sustain for tough top lanes or the jungle.
The last two major changes to Xin Zhao are to his passive and ultimate.
With Tireless Warrior gone, weâ€™re giving Xin Zhao a new passive called Challenge.
Basic attacks and Audacious Charge Challenge his target, reducing its armor.
Additionally, he can only Challenge one enemy at a time, so it drops off if he switches to a new target.
Xin Zhaoâ€™s ultimate, Crescent Sweep, now knocks back all enemies except for the one whoâ€™s been Challenged. Whatâ€™s the goal with these two changes?
This interaction is going to be the biggest skill differentiation aspect for him.
To become an expert-level Xin Zhao player, youâ€™re going to have to master this interaction.
For example, you can go in on a high-value target and separate him from the rest of his team.
Or you can apply your passive to a nearby minion and knock the champion you want right back into your team with an ultimate.
We also have ability remakes coming for Evelynn and Twitch. Whatâ€™s happening to these two champions?
While these are really exciting updates, theyâ€™re a little too big to put into the Patch Preview, so weâ€™ve moved this discussion to the forums.
Click the links on the screen or below the video to join us on the forums in your language, see what weâ€™re doing, and join us in the discussion.
Thanks for tuning into the League of Legends Patch Preview. Please subscribe to the Riot Games YouTube channel above and leave us your comments just below the video!
League Of Legends – Mid-July Patch Preview. For Jax players, we added a new voice-over line for the Jaximus skin in honor of our buddy Joe, who meant a whole lot to us: â€œHereâ€™s to you, kid.â€ Complete Full Transcript, Dialogue, Remarks, Saying, Quotes, Words And Text.