League Of Legends – Patch Rundown 5.4
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[League Of Legends – Patch Rundown 5.4]
Hey everyone, welcome to Patch Rundown 5.4. Before you watch this, stop what you’re doing, read the patch notes. Why would you watch Rundown before you read the patch notes? Anyways we have buffs, we have nerfs, we have changes in characters, and we have live gameplay team guys to talk to you. We have Wesley Ruttle, Smashgizmo, Jeevun Sidhu Riot Jag, here to talk with us about stuff. I tried to get you guys cooler people but, really no one on that team is awesome.
Yeah I know, we’re just not that cool. Yeah. You’re on that team, right?
So, break something down for me real quick because I, like many of our players, get very confused and angry when I read the patch notes because you’re always nerfing my favorite characters, and not all the other characters that I hate. It feels like we pick and choose, or we’ll take some things out of competitive and we’ll be like, that guy’s going down and this one’s not going down. Is there a rhyme, is there a reason, what have you got?
Let’s talk about Sivir for example. Yeah. She seems like an outlier here, right?
Sure. She is absent from the patch notes.
Right, so we know Sivir has a high pick, we know Sivir has a high win rate. We know Sivir’s a strong Champion, but we look at what Sivir does. She has a lot of distinct strengths. She has wave clear, she has a cool spell shield, she makes her team run fast.
Yeah, I love it when they run fast.
When I see Sivir and want to pick Olaf, maybe Udyr.
Olaf. Sometimes Olaf actually.
The old triple Olaf-Sivir comp.
That’s core to our strategy.
Jack gets happy when he gets to pick Udyr with us, it’s great.
But, she has some real weaknesses too, right? She’s really short range, so if you want to beat her up with Caitlynn that’s actually a very good option in lane.
Right, yeah yeah yeah. It’s like 150 range on her, right just like, you’re on another map screen. You’re in another lane and you’re just auto attacking Sivir.
Her damage also isn’t super high. You can pick stuff like Draven into her, stuff like that.
That guy’s like, I don’t need a spell shield to stop me I just two-shot you.
Yeah, I’m Draven.
Also by the way, the only character that tells you how to fight her.
Yeah, as she throws it, better duck.
Better duck, right.
That’s very considerate of her you know.
And you know she actually is really vulnerable to dive Champions like Jarvan, puts her in a box and she’s not getting out.
Right, of course, yeah.
So the interesting thing with her being powerful is that she isn’t oppressive. You have options against her, you have ways to fight her.
And you actually get to play stuff with her, right it’s like, I couldn’t play Leona but Sivir just made me move 60% faster, I’m already on top of their Varus or whatever, well not Varus.
Well like Ahri, or for instance like Le Blanc, who’s kind of more blinky mobile characters, like she’s already there.
Right, she enables things instead of disables them in terms of Champion select.
OK, so if that’s an example of something that we’re like, oh this isn’t oppressive, so what is oppressive rather?
I think he mentioned Kassadin.
Right, yeah I heard his range got reduced slightly.
Yeah, Rift Stop, right.
So Kassadin, he has a problem with, that we see a lot where, he gets picked in competitive like every game or none, right?
He’s got something like a 90 percent pick ban, this season. Last season he was picked or banned every game by red side.
And the reason is because he tends to just not have ways to deal with him. He’s a character who, he’s strong because he doesn’t have a ton of counter play when he gets fed. What is the game plan against Kassadin, right? It’s like, pick and AD laner, hope he doesn’t go top. Try to beat him out before 6 when he lasts hits under tower and then kills everyone. There’s a play pattern problem there, right?
Don’t be under him when he blinks on top of you.
I’ve heard worse.
Yeah, it’s hard though, especially when he’s blinking at, you know 700 range.
So, he kind of stamps out picks unlike Sivir, right he says, you can’t play Lux I’ll just catch her and kill her.
That’s kind of why we’re doing a treatment with Kassadin we’re like, well we want to add ways to play against him and that that’s the range change. Range tends to give a lot of telegraphing to opponents and room to play against, the ability to anticipate where he’s going to attack you from.
He can’t just blink on top of Malphite that ulted in, like one-shot the back line anymore.
He has to have to repeated Rift Walk.
So, he can still do this if he positions well or he hides behind other things.
But, you’re not just going to go through the front door anymore.
Right, he has to flank, right? He has to either flank or do a couple Rift Walks to get to the back line, that sort of thing, or you know if he comes up the gut, if he comes right down the middle, he had to be like within range of people doing things, you know?
Right, he at least had to scrap a little bit but that’s not the only change we’re making, the range one right?
Like we’re doing something else.
Yeah, there’s also the mana change and I think that it’s…
Everyone’s like, ah 15 mana big deal right?
It’s easy to overlook it right, but it actually stacks up when you do the successive Rift Walks.
Up to 16 times the mana costs.
Right and so at 15 that’s what 240 less mana, at max stacks.
Yeah, have to bust out a calculator.
Well basically give him his base mana pools, a bunch of nonsense.
When he hits W, he actually reaches thresholds now where he just gets enough mana to have the 4th stack Rift Walk again.
So he can get to the max stack, and then kind of sustain it.
Yeah, he can blink on top of a dude, hit him with a W, blink again, it’s actually pretty cool.
And we want to retain the fantasy of Kassadin as this highly mobile Rift Walking beast that can be anywhere really frequently. But we want to make it so you have an idea to anticipate where he’ll be, and if that’s not true next patch we plan on doing follow up work for him.
So talk about someone else who just jumps into fights and cleans up, Jarvan.
Prince Jarvan the Fourth.
He’s kind of everywhere right now.
Yeah, he’s everywhere. He’s in your jungle.
He’s in competitive.
He’s in my jungle.
He’s in Jeevun’s jungle, he’s in all of the jungles at the same time.
Yeah, Jarvan pretty similar to Kassadin in what we’re talking about in terms of having lots and lots of strengths, not much in the way of defined weaknesses, so when we looked at him we were like, OK let’s take a look at him relative to other junglers what’s he doing?
He’s ganking incredibly well pre-6, he’s ganking incredibly well post-6, he’s clearing the jungle fast, he’s clearing the jungle safe. He just does it all, he’s just… what do you get the man who wants everything? There’s nothing right?
Yeah, well you get him your mid laner’s flash and like a double kill. That’s what you get him.
That’s what you get for him.
It’s all he wanted for his birthday.
The pre-season jungle work we’ve done is really about highlighting strengths and weaknesses of the jungle. You know, clear speed, ganking, sustain, he seems to have all of them right?
He doesn’t seem to have a weakness where, oh you definitely would pick Warwick there, because he’s actually safer through the jungle. He’s not.
So, which one are we taking down and why?
So, we are taking down his survivability in jungle, his health and you know how high he’s going to be when he finishes his first clear and his later clear.
A lot of that’s because you know, Jarvan when we really think about him historically through the game like early jungle pressure is like really defining for him, right? That E-Q combo coming out of the jungle, incredibly threatening, that feels like the defining characteristics of Jarvan.
So it felt like early pressure was the strength that we really want to maintain from Jarvan and so in doing that we were like, ok something has to give and that’s probably just going to be how high health he is when he comes out of the jungle all the time. So, that’s the axis that affects him the least in terms of still being Jarvan, right?
Right. And so, again as you say it’s just about giving him a way that you can play around him or fight him relative to other junglers.
Yeah, like now a days maybe you counter jungle him because he’ll be lower health or… right.
Or you counter gank him.
Right, yeah. He’s going to be committing hard to the gank with his combo, he can be lower health, you can fight him back right?
Alright. Cool, so the last thing I want to get to here is, I don’t know if you ever heard of this item Deathfire Grasp?
Uh, no. Can you go a little deeper on that?
It’s, well it’s not in the shop anymore.
Erased it from my memory along from the game.
Yeah, removed the memory from our collective consciousness.
No, we took it out patch 5.2, last time we were talking about it we had Voyboy and Morello here and so we try to give love to all the people that used it. Two very notable users were missing, Mordekaiser and Veigar. Now that follow up is here, talk to me a little bit more about that.
So, Veigar I think the way we plotted it out is that, this guy was one of the premiere burst mages in the game, and he’s essentially an amplified version of DFG as a Champion, right?
Yeah, he looks kind of similar to the icons, he’s like tiny and blue.
Right, yeah and he would pop up and one shot you, and not every Champion can do that but we think that is Veigar’s core fantasy. We’re like, well he has to be able to really burst someone effectively but then the tools he got to do that were two click on your skill shots and a very reliable long range stun. So, we still wanted to find a way to justify him one shoting you essentially, but we wanted to have some play to it, right?
When we’re looking at what a healthy burst mage looks like, he probably shouldn’t be stunning people from that sort of range with any sort of reliability and so we wanted to kind of tone that back and put the delay on it and then give him something back that was a healthier way to let him unload his full combo and kill a dude. Cause he’s getting pretty crazy amounts of AP, I mean you can probably vouch for this but in play tests he’s been going crazy with hitting like 500 AP at twenty minutes.
Yeah. I haven’t really been in this play test but I hear people yelling.
And that’s when I know it’s a Veigar play test.
Yeah. Because it’s someone screaming followed by, “check your death recap”. And I’m like, Primordial Burst, 1082 damage.
Yeah, but that was interesting in play tests like every time someone died, literally every time it’s like, yo what was the number, tells us like put it in chat.
And so I guess what you’re getting at right is like you know we still want Veigar to kill people, –
– like we shouldn’t take this to mean we are kind of jokey about this, that’s like oh that number is like too insane right?
I mean it’s big but it’s about making him kind of earn that right it’s like, we often times sometimes see mid lane is kind of the death of counter play. It’s like who’s being played mid lane? Oh it’s that guy that clears waves that I can’t hit, or it’s that guy that kills me before I can do anything. Right. Right. I think personally I would be sad, I think a lot of Veigar players would be sad if our buffs to him or changes to him put him right on top of that. It’d be cool for a moment, and then it’s like, ah everyone’s banning my character because he’s just killing everybody.
I don’t think that’s a good feeling.
Yeah I think we’ve changed a lot of what’s reliable and what isn’t on the kit, and what that means is that master Veigar players could actually take advantage of it in ways that people who just take him to click on people couldn’t. You can demonstrate, oh I know the exact angle and how to consistently farm up two stacks per Q. And I could be stronger in a lot of points compared to previous Veigar, right?
So the last thing then, Mordekaiser, he’s got a new mechanic. He’s got a cool murder buddy move, he puts a shield on someone…
Why are we doing this? So one of the reasons Mordekaiser took a while is we tried to explore a version of him where he was a little more truer to the metal man fantasy with a big mace and a shield floating around him, which he was more of a brawler kind of a tankier dude that’s in the middle of the fight. So we took some time developing that and then we saw we developed and Wes could talk about we didn’t like what we saw.
Yeah, it wasn’t great right? I mean it felt really similar to stuff like Darius and Garen where it’s like these are characters who are already having a hard time being picked and feels like we haven’t figured something out about what a dude does when he just survives in the middle of a fight and just does some – some ambient damage. Some damage.
Right, as a cool output of, we didn’t really go all the way down this direction but, we might not have seen this change if we didn’t at least explore it, right? And we’re like, oh yeah this guy’s success condition is obliterating someone quickly and turning it into a 6v4.
So now we give him a better way to help other people and his team doing that. Yeah, more synergy.
Yeah, help people help him. Yeah. Source: L Y B I O . N E T
Alright guys, thank you for coming by and talking the changes over with me. That is it for Patch Rundown 5.4. For myself, Wes, Jeevun and everyone here we’ll see you next time your Champion gets too strong.
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League Of Legends – Patch Rundown 5.4. We have Wesley Ruttle, Smashgizmo, Jeevun Sidhu Riot Jag, here to talk with us about stuff. Complete Full Transcript, Dialogue, Remarks, Saying, Quotes, Words And Text.