Google Chrome – The Making Of Racer – A Chrome Experiment
The Accurate Source To Find Transcript To Google Chrome – The Making Of Racer – A Chrome Experiment.”
[Google Chrome – The Making Of Racer – A Chrome Experiment]
[Jeff Baxter – Google Creative Lab] Source: LYBIO.net
Racer is a Chrome experiment built for the mobile browser and it’s a slot car game that takes place across multiple device screens. With Racer we were trying to see what we could do in the mobile browser as far as syncing and game play. Racer started as a crazy little sketch about wouldn’t it be cool if we could race across our phone screens and that went through several iterations of do we do circles or lines or grids? And then how does that influence how the track works?
[Stewart Smith – Google Creative Lab]
We are not game developers. We just wanted to make a cool experiment that was fun in order to get the point across. That you can do a lot with Chrome for mobile devices.
[Jeff Baxter – Google Creative Lab]
Stewart had built a pretty good prototype of the thing. So we could get a couple of phones together and have a really simple race. And that was enough to say we should pull on some really great partners to build this thing out at a bigger scale. And that’s when we brought in Active Theory to help.
[Nick Mountford – Active Theory] Source: LYBIO.net
Well honestly we were worried at the start, you know. We weren’t 100% sure that it could be cracked.
[Andy Thelander – Active Theory]
We had a lot of hurdles that we tried to cover. That doesn’t really happen when we make a website. Making the UI responsive to any size. Making it so the animation is synced up and then the latency, different networks.
[Michael Anthony – Active Theory]
We use a lot of tricks and when your doing graphics programming it ends up being a lot of tricks. To deal with latency, the phone that has the car on it constantly sends updates to the other phones so they position their cars correctly so when comes time to cross over from screen to screen. It seems to work perfectly.
[Nick Mountford – Active Theory]
It’s just showing what Chrome can do and um, yeah that’s where we want to be. Just making cool things on the web. That’s every developers dream right?
When you finally kind of see five people jumping on the game and playing and everything is syncing and starting all at once, and then the music comes in and it all starts at once it’s just unreal.
Well the music in the game was composed by Giorgio Moroder. Giorgio’s done a lot of soundtracks. “Scarface”, “Never Ending Story”, uh all these kind of classic movies that we love. It was really cool to get him to make a soundtrack to our game.
[Giorgio Moroder – Composer]
The thing which I like first was the idea of doing the music for a game. Because I never did that. I had this race in my head and I just started to work.
I used to have all kinds of different cars. Ferrari, a Lamborghini. To drive and compose it works quite well. It’s quite interesting to hear the first eight bars and then the second one is a little bigger and bigger and then when all five guys play then it’s a huge orchestra.
With the music and the sound effects and the fanfare. It’s a great combination of sounds and visual.
[Calle Stenqvist – PLAN8]
Our responsibility is to make sure that everything sounds good. Whether it is Giorgio’s music or the sound design and across all different devices and platforms.
[Andreas Jeppsson – PLAN8]
Instead of playing all the sounds through one small mobile speaker. We can spread them out and get sort of a multi channel installation.
[Andreas Jeppsson – PLAN8] Source: LYBIO.net
With a web audio API it’s a lot of possibilities. A lot more now than three or four years ago. We’re doing cooler things with the audio in the browser.
[Ed Hartwell Goose – PA CONSULTING]
Racer is a showcase of mobile devices and a technology called WebSockets. WebSockets is a technology that keeps a connection open all the time. Which allows multiple devices to communicate in real time with other devices. So we do a load of connection testing when you first load up the game. To see which computer, which server is nearest to you and which is going to be fastest. So when you come into Racer, you first hit App Engine and the App Engine gets you set up with all of the static files like Java script, CSS, HTML and gets your page ready, and triggers off a load of connections to Compute Engine and connections to Cloud Storage as well. Cloud Storage contains static files like music, pull those down Compute Engine runs the relays that are what you actually play your game on. So you shouldn’t see any of this. It’s only if it goes badly that you will. So hopefully that won’t happen.
[Angela Strange – Chrome Mobile PM]
The mobile web is becoming richer and more fully featured every day. There’s just newer and cooler applications that are being built and that users can access simply from going to a web page from within a browser. Racer is available from any phone or any operating system. And so that means that everyone can access it. No matter the device that they have. One of our goals with Chrome for Mobile is to enable developers to build awesome applications using the best of the mobile web. Racer is just the start of what’s becoming possible.
GO FOR A SPIN IN ANY CHROME MOBILE BROWSER AT:
Google Chrome – The Making Of Racer – A Chrome Experiment. The thing which I like first was the idea of doing the music for a game. Because I never did that. Complete Full Transcript, Dialogue, Remarks, Saying, Quotes, Words And Text.