Champion Spotlight – Sejuani, The Winter’s Wrath
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[Champion Spotlight – Sejuani, The Winter’s Wrath]
[Champion Spotlight – Sejuani, The Winter’s Wrath] Source: LYBIO.net
Welcome to the League of Legends Champion Spotlight featuring Sejuani, the Winterâ€™s Wrath.
Sejuani is a mobile tank who specializes in slowing and disrupting the enemy team.
Through a variety of crowd control effects and constant damage, Sejuani makes her opponents choose between getting worn down or spending tons of effort just to push her away.
Sejuaniâ€™s passive is Frost. All of Sejuaniâ€™s basic attacks apply Frost, which slows her targetâ€™s movement speed for a short time.
Arctic Assault causes Sejuani to dash in target direction, damaging and additionally applying Frost to all enemies she hits.
If Sejuani hits a champion with Arctic Assault, she immediately stops the dash.
I take rank 1 of Arctic Assault at level 2, maxing it out by level 13.
Northern Winds damages all enemies around Sejuani every second for a few seconds.
Enemies afflicted with Frost take even more damage. I take Northern Winds at level 1 when jungling and max it last.
Permafrost converts the Frost on nearby enemies to Permafrost, dealing damage and increasing the slow.
Targets suffering from Permafrost still count as Frosted and take bonus damage from Northern Winds.
I take Permafrost at level 3 and max it by level 9.
Glacial Prison sends out a skill shot nuke that explodes at maximum range or on the first enemy champion it hits.
All enemies in the explosion are damaged, stunned, and given the Frost debuff. A champion who is struck directly receives an even longer stun.
On Summonerâ€™s Rift, jungle Sejuani can best be described as a â€œganking jungler.â€ You should try to gank more than you would on your average jungler.
I head to the top lane, behind Malzahar. I only activate Northern Winds, saving my other spells.
After he Flashes, Permafrost locks him up for Arctic Assault, picking up First Blood.
Letâ€™s talk about counter-jungling.
When fighting against junglers, your opponentsâ€™ Ancient Golem will typically respawn a little after seven minutes into the game, so I check to see if I can steal it.
I ward the river below to watch for incoming ganks and I scroll over to see Amumu hasnâ€™t yet picked up that buff.
I keep an eye out on the minimap, noticing that Amumu is still fighting at the bottom, Malzahar is still at top, but everyone else is missing.
Remember that stealing a buff has no use if they just kill you and take it back, so make sure you have the ability to escape with your life when attempting counter-jungling.
As soon as the Golem falls I immediately run down, which is exactly when Viktor and Amumu come in to gank me.
Arctic Assault and Flash barely create enough distance for me to escape with their buffs in hand.
When ganks involve more than just one opponent, rely on Sejuaniâ€™s crowd control to enable kills for your teammates.
As I gank the bottom lane, I lead with Arctic Assault, using Permafrost to ruin Caitlynâ€™s chances for escape.
However, as she dodges Asheâ€™s ultimate and Exhausts me, I toss out Glacial Prison to ensure she falls.
After, I turn to Dr. Mundo. Permafrost drops his movement speed and once Iâ€™m sure my teammates can get the kill, Arctic Assault gets me out of turret range, picking up two kills with no losses.
Sejuaniâ€™s aptitude for consistent crowd control is unmatched. With only Ashe to help, I run in on three enemies.
My first target is Malzahar, so by having Dr. Mundo and Amumu run in on me, I can sneak by with Arctic Assault.
Between Permafrost and Northern Winds, Malzahar quickly dies.
I want to head in to go help Ashe, so I kite Dr. Mundo until I can Arctic Assault over the wall.
Seeing Amumu running, Glacial Prison scares him into Flashing a bit too early and failing his escape.
Though he has a lead on us, Arctic Assault catches up to Dr. Mundo.
The combination of Frozen Mallet and Permafrost completely shut down his ability to chase down Ashe, giving us our third kill of the fight.
Always try to disrupt and kill the frail, back line of champions.
As a team fight starts, I have the perfect opportunity to jump on Malzahar and Viktor.
Opening up with all my basic abilities threatens Malzahar enough to target me with his ultimate.
Now out of crowd control, Shaco is set up for an easy kill.
As we now have a numbers advantage, I lock up the rest of their team with Glacial Prison, allowing us to pounce onto Viktor as well.
Dr. Mundo now has to make his escape, but I pump out way too much slow for him to make it out.
Seeing more enemies, I continue the charge, but have to run from Caitlyn as Iâ€™m low on health.
However, I take a heal from Nidalee so I head back in.
Flash into Arctic Assault allows me to catch these two running enemies, giving us all five kills for only one death in the fight.
On Dominion, Sejuani is basically a big bully.
Pushing in on Lee Sin, he doesnâ€™t have any way to continue fighting my teammate.
I guess on LeBlancâ€™s position and just barely miss her in the fog of war with Glacial Prison.
I choose to push out and chase her down, although Rammus probably could have caught her by himself. Source: LYBIO.net
However, weâ€™re able to quickly turn back onto Lee Sin, killing him before heâ€™s able to really move anywhere thanks to our combined crowd control effects and damage.
Her durability also lets Sejuani charge into some fights before her team arrives.
I head in on LeBlanc and Riven, stopping their capture of the Refinery.
I hunt down Riven, keeping her from getting away despite the championâ€™s remarkable mobility.
My slows enable the kill for Kassadin and we regroup to take back the Refinery.
For runes take flat armor marks, flat armor seals, magic resist per level glyphs, and gold over time quintessences.
This build is aimed at clearing the jungle with safety while setting up for late game durability and wealth.
For jungling masteries, take 0/17/13, focusing on a few key stats:
For jungle power, take the masteries that reduce and return damage to minions in Defense plus Runic Affinity in Utility.
To fulfill your role as a tank, grab armor, health, movement speed, and bonus gold wherever possible.
Grab Smite and Flash for summoner spells, mastering Smite in the Defense tree.
On Dominion or when not jungling in Classic, 1/21/8 works great.
Swap minion-specific masteries in Defense for further damage reduction and swap your summoners for Exhaust and Heal, mastering both.
In Classic open with Cloth Armor and five Health Potions, quickly buying Boots of Speed so you can roam around and gank.
Grab extra income through Philosopherâ€™s Stone and Heart of Gold, then transition into building more durability.
Take Ninja Tabi or Mercury Treads depending on your opponents and build Aegis of the Legion. From here, make some decisions in your build.
Shurelyaâ€™s Reverie grants extra mobility and team utility, Frozen Mallet will lock up individual targets, Force of Nature is excellent against magic damage, and Randuinâ€™s Omen is great against physical.
In Dominion all same items are quite useful. Open with a Philosopherâ€™s Stone and Boots of Speed and look for the same items as before.
Take defensive boots to counter your opponents and build as much durability as youâ€™ll need through items Randuinâ€™s Omen and Odynâ€™s Veil.
But try to build additional disruption, damage, and utility through Frozen Mallet, Sunfire Cape, and Shurelyaâ€™s Reverie.
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